Extended Bibliography Articles
3 Books
Brathwaite, Brenda, and Ian Schreiber. Challenges For Game Designers. Boston, Mass.: Charles River Media, a part of Course Technology, (2009). Print.
Koster, Raph. A Theory Of Fun For Game Design. Scottsdale, AZ: Paraglyph Press, (2005). Print.
Schell, Jesse. The Art Of Game Design. Amsterdam: Elsevier/Morgan Kaufmann, (2008). Print.
3 Contributions (Great Contributions)
Bourgonjon,
Jeroen, Kris Rutten, Ronald Soetaert, and Martin Valcke.
"From Counter-Strike toCounter-Statement: Using Burke's Pentad
as a Tool for Analyzing Video Games."
DigitalCreativity 22.2
(2011): 91-102
Colby,
Rebekah Shultz, and Richard Colby. "A Pedagogy
of Play: Integrating Computer Gamesinto the Writing Classroom."Computers
and Composition: An International Journal forTeachers
of Writing (CoC) 25.3 (2008): 300-312
Gunter,
Glenda, Robert Kenny, and Erik Vick. "Taking Educational
Games Seriously: Using theRETAIN Model to Design Endogenous
Fantasy into Standalone Educational Games."
Educational
Technology Research & Development 56.5/6
(2008): 511-537
Ip, Barry, and Gabriel Jacobs. 'Quantifying Game Design'. Design Studies 25.6 (2004): 607-624. Web.
Browne, Cameron. 'Evolutionary Game Design'. SIGEVOlution 6.2 (2014): 3-16. Web.
A book Tree showing what books are recommended by other books using them as references.
So a lot of Contribution Lines all Game Design Books and where the contributions are and what books there in.
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