Sunday 15 March 2015

4. Journal Articles/Bibliography Parts


Extended Bibliography Articles

3 Books 

Brathwaite, Brenda, and Ian Schreiber. Challenges For Game Designers. Boston, Mass.: Charles River Media, a part of Course Technology, (2009). Print.

Koster, Raph. A Theory Of Fun For Game Design. Scottsdale, AZ: Paraglyph Press, (2005). Print.

Schell, Jesse. The Art Of Game Design. Amsterdam: Elsevier/Morgan Kaufmann, (2008). Print.

3 Contributions (Great Contributions)

Bourgonjon, Jeroen, Kris Rutten, Ronald Soetaert, and Martin Valcke. "From Counter-Strike toCounter-Statement: Using Burke's Pentad as a Tool for Analyzing Video Games."
DigitalCreativity 22.2 (2011): 91-102

Colby, Rebekah Shultz, and Richard Colby. "A Pedagogy of Play: Integrating Computer Gamesinto the Writing Classroom."Computers and Composition: An International Journal forTeachers of Writing (CoC) 25.3 (2008): 300-312

Gunter, Glenda, Robert Kenny, and Erik Vick. "Taking Educational Games Seriously: Using theRETAIN Model to Design Endogenous Fantasy into Standalone Educational Games."
Educational Technology Research & Development 56.5/6 (2008): 511-537

2 Journal articles

Ip, Barry, and Gabriel Jacobs. 'Quantifying Game Design'. Design Studies 25.6 (2004): 607-624. Web.

Browne, Cameron. 'Evolutionary Game Design'. SIGEVOlution 6.2 (2014): 3-16. Web.


A book Tree showing what books are recommended by other books using them as references. 
So a lot of Contribution Lines all Game Design Books and where the contributions are and what books there in.


Game Design Books



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